Ability per kill here is 650. Ability 40+ can hunt here without drain.
((Lost Ruins 6 Map has a green line to show where you go to summon Law. Lost Ruins 6 Map has black dots to show where three group members stand and a fourth person summons the group to Lost Ruins 7 by walking behind the altar.))
When you enter Lost Ruins 6 it takes a ((few minutes)) for the monsters to spawn and if you and your group logs off they disappear until someone ((re-logs)), then the creatures will take a ((few minutes)) to spawn again.
((Lost Ruins 6 Map has a green line to show where you go to summon Law. Lost Ruins 6 Map has black dots to show where three group members stand and a fourth person summons the group to Lost Ruins 7 by walking behind the altar.))
When you enter Lost Ruins 6 it takes a ((few minutes)) for the monsters to spawn and if you and your group logs off they disappear until someone ((re-logs)), then the creatures will take a ((few minutes)) to spawn again.
Note: Combat Sense is to tell you its health and element, also you can ((click on the picture to view larger.)) (Use a Wind Sand, Omni, or Dark Necklace. For summoners, use Keeter.)
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These creatures are located in the map above.
(Lost Ruins 6) Kabungkl-Ao siths a lot so constant spells are needed on it. goes after the lowest mana person in your group. Casts Narcolli, Decay and some spell that takes your mp. Giant Proboss-Does the same thing as the Kabungkl except it goes after the person with the lowest health. Giant Losgann-Same thing as all except it goes after the person with the highest health.
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